I think I still have a piccie of you sat in a chest on my old PC Dart
Hmm how has the game changed since you last played?
1)Guild lists work
2)Friends lists work
3)VoiP works
4)More content than you can shake a stick at(until the inevitable halt at 16th level cap) including new explorer zones.
5)Attack chains now work by holding mouse button down over the period of the chain instead of clicking multiple times. Special attacks such as trip, sunder fit into chains cleanly (apparently)
6)Hirelings have just been introduced and although there are some gliches for the most part work well
7)New Player Experience (Korthos Island) has been introduced - see above
8)Monks
9)Crafting (of a sort) brought in - either ingredients being traded for items through NPCs or ingredients being used with recipes in Eldritch machines.
10) PvP (lol) - token effort which includes bar brawls and "games" like CTF, DM.
+................other stuff I can't remember.
Player wise most of us are in
The Spellswords who are a nice bunch of folks who play for fun more than anything. At the moment CUK players are on a lull for various reasons.
Tomorrow we plan to try and kick off a "static group" to play solely on Tuesdays so the group advance at the same rate. Non-twinked and played as closely as we can to the spirit of the game.
Example: Rogues find traps (unless the fighter runs into them *looks at Ommy*
), not the wizzie who remembers where the box is and points at it jumping up and down