Crafting

Fanforran

One is not Amused
Armorer: (Skills are Metalsmith, Propector, Clothier)

They can create a wide variety of armor, but they specialize in heavy armor and shields. Capable miners and smelters, they can produce and prepare the metal they need. While they can craft clothes and leather armor, they will need to trade for tanned hides required. This is an excellent choice for those who rely on heavy armor and shields.

Explorer: (Clothier, Forester, Prospector)

An explorer can live off the land. Crafting leather armor and clothing while gathering any resource they come across. Explorer is an excellent choice for anyone who wears light or medium armor, and wants to specialize in resource gathering.

Armsman: (Weaponsmith, Prospector, Woodworker)

Are capable of crafting any weapon you may need. So its an excellent choice for anyone who relies on a blade. An armsman is proficient in mining and smelting. But will need to trade for wood to make bows, spears, etc.

Tinkerer: (Jeweler, Prospector, Cook)

There greatest skills are in Jewelcraft. A skilled Tinkerer can create baubbles of beauty and utility. A tinker can harvest the precious stones and metals he needs for his work. And with all the long hours it�s a good thing a Tinkerer is a good hand at preparing a hearty meal.

Yeoman: (Cook, Farmer, Clothier)

Are the salt of the earth. Tilling the soil and preparing food with natural skills. They are also able to create clothes and leathere armor but need to trade for the hides required.

Woodsman: (Woodworker, Forester, Farmer)

Are the foremost Boyers in Middle Earth, and are capable of crafting fine weapons from wood. They also excel at gathering and treating the wood that they need. Their knowledge of plants and nature makes them good natural farmers. Woodsman is a natural choice for anyone who wants to create mighty bows.

Historian: (Scholar, Weaponsmith, Farmers)

Historians are unique in that they have access to to the scholarly arts. Allowing them to research ancient lore and use there discoveries to to the advantage of there fellows. A Historian has the more practical talents of of cultivating the land, and forging blades that are so often spoken of in the histories that they study.






Here's what is known so far:

Item Name Used For Drops From
EL = Ered Luin, SH = Shire, BL = Bree-land, LL = Lone-lands, ND = Northdowns, TS = Trollshaws, MM = Misty Mountains, GB = Great Barrows

Jeweller

Apprentice
Small Wight Barrow Treasure Gems, L10 Items EL Wights
Diminutive Wight Barrow Treasure L15 Items Barrow-downs Wights (<L18)

Novice
Dusky Lynx Claw Gems, L20 Items LL Lynxes
Orthodox Wight Barrow Treasure L25 Items LL Wights, Barrow-downs Wights (L18)

Journeyman
Shimmering Wight Barrow Treasure Gems, L30 Items LL Wights
Huge Wight Barrow Treasure L35 Items unknown

Expert
Huge Drake Tail Gems, L40 Items unknown
Lethal Sharp Dread Turtle Webbed Claw L45 Items unknown


Metalsmith

Apprentice
Dirty Shrew Claw Components SH Shrews
Dirty Bat Claw L7 Shields unknown
Clean Barghest Tail unknown Barrow-downs Barghests?

Novice
Blackened Huorn Root Components, Shields, Armor Old Forest Huorns?
Dusky Lynx Claw Shields, Armor LL Lynxes

Journeyman
Decrepit Wight Skull unknown LL Wights
Secrets of Fortification unknown unknown
Large Warg Tail unknown ND Wargs?

Expert
Grey Wolf Ear L34 TS Wolves


Scholar

Apprentice
Dirty Neekerbreeker Eye Battle Lore Midgewater Neekerbreekers
Dirty Toad Eye Crafting Lore unknown

Novice
Blackened Wight Skull unknown EL Wights, Barrow-downs Wights, LL Wights
Blackened Crawler Egg Sac unknown Barrow-downs Worms





Recipe: Mob level that drops recipe (Tier, component and component location)

Sienna: L10-20 mobs (Tier 1 recipe, Requires "Sienna" from mining tin ore)
Gold: L10-20 mobs (Tier 1 recipe, Requires "Yarrow roots" found scattered throughout the Breelands)
Olive: L20-30 mobs (Tier 2 recipe, Requires "Copper Salts" from mining copper ore)
Umber: L20-30 mobs (Tier 2 recipe, Requires "Umber" from mining barrow iron ore)
Violet: L30-45 mobs (Tier 3 recipe, Requires "Juicy Blackberries" from a crit farmer harvest)
Navy: L30-45 mobs (Tier 3 recipe, Requires "Woad Plants" found throughout the Lone Lands and North Downs)
Indigo: Recipe drop unknown (Tier 4 recipe, requires "Indigo Plants", found throughout eastern TS)
Red: Recipe drop unknown (Tier 5 recipe, component unknown, possibly a plant found in Angmar)
Rust: Recipe drop unknown (Tier 5 recipe, most likely requires "Ancient Iron Oxides", found in Angmar mining Ancient Iron ore.)

No, there is no black dye recipe in game that has dropped yet.

How to get a dye made:
1) Collect 3x of the components listed above, it takes 3 components per dye. You also need 1x glass vial, 1x water, and 1x chalk/mineral salts, but aside from the components, everything can be purchased from a provisioner. (Chalk for organic dyes, salts for mineral dyes)
2) Find a nice scholar. Some may request compensation for buying the additional components. The scholar can trade/mail you the completed dye.
3) Use the dye on a piece of armor.

How to use a dye:
1) Take off whatever item you want to dye.
2) Right click the dye in your inventory.
3) Left click the piece of armor you wish to dye. Note, you cannot dye shields.
4) Confirm that you want to use that dye.
5) Repeat for every armor piece you would like to dye. You can dye boots, pants, shirt, shoulders, cloak, hat, and gloves.






Journeyman
Flawed Huorn Heartwood Battle Lore unknown
Flawed Warg Ear Crafting Lore ND Wargs?

Expert
Decrepit Wight Skulls Battle Lore LL Wights
Scarred Worm Eyes Crafting Lore Fornost Worms


Tailor

Apprentice
Dirty Shrew Claw L7 Armor SH Shrews

Novice
Clean Barghest Tail Components, L13 Armor Barrow-downs Barghests
Dusky Huorn Root L19 Armor Old Forest Huorns?

Journeyman
Large Warg Tail Components, L24 Armor ND Wargs?
Clean Drake Tail L30 Armor ND Drakes?

Expert
Very Sharp Auroch Tail L34 TS Aurochs?
Huge Drake Tail L38 unknown


Weaponsmith

Apprentice
Dirty Neekerbreeker Eye L7 Bronze Midgewater Neekerbreekers

Novice
Blackened Barghest Ear L13 Iron Barrow-downs Barghests
Dusky Lynx Claw L19 Steel LL Lynxes

Journeyman
Jagged Bear Claw L24 Fornost Bears & west of ranger camp by dwarven town in ND
Sharp Auroch Tail L30 Gondorian Fornost Aurochs, Aurochs east of Esteldin


Woodworker

Apprentice
Dirty Neekerbreeker Wing Components Midgewater Neekerbreekers
Dirty Shrew Claw L7 Melee Weapons SH Shrews
Dirty Hendroval Talon L7 Ranged Weapons unknown

Novice
Blackened Huorn Heartwood Components, L13 Weapons Old Forest Huorns?
Dusky Huorn Heartwood L19 Weapons Old Forest Huorns?

Journeyman
Flawed Huorn Heartwood Components, L24 Weapons unknown
Scarred Huorn Heartwood L30 Weapons unknown

Expert
Very Sharp Bear Claw Components, L34 Weapons TS Bears
Extremely Sharp Cave Claw Claw unknown TS Cave Claws


In alphabetical order:

J = Jeweller, MS = Metalsmith, S = Scholar, T = Tailor, WS = Weaponsmith, WW = Woodworker

Blackened Barghest Ear (WS)
Blackened Crawler Egg Sac (S)
Blackened Huorn Heartwood (WW)
Blackened Huorn Root (MS)
Blackened Wight Skull (S)
Clean Barghest Tail (MS, T)
Clean Drake Tail (T)
Decrepit Wight Skull (MS, S)
Diminutive Wight Barrow Treasure (J)
Dirty Bat Claw (MS)
Dirty Hendroval Talon (WW)
Dirty Neekerbreeker Eye (S, WS)
Dirty Neekerbreeker Wing (WW)
Dirty Shrew Claw (MS, T, WW)
Dirty Toad Eye (S)
Dusky Huorn Heartwood (WW)
Dusky Huorn Root (T)
Dusky Lynx Claw (J, MS, WS)
Extremely Sharp Cave Claw Claw (WW)
Flawed Huorn Heartwood (S, WW)
Flawed Warg Ear (S)
Grey Wolf Ear (MS)
Huge Drake Tail (J, T)
Huge Wight Barrow Treasure (J)
Jagged Bear Claw (WS)
Large Warg Tail (MS, T)
Lethal Sharp Dread Turtle Webbed Claw (J)
Orthodox Wight Barrow Treasure (J)
Scarred Huorn Heartwood (WW)
Scarred Worm Eyes (S)
Secrets of Fortification (MS)
Sharp Auroch Tail (WS)
Shimmering Wight Barrow Treasure (J)
Small Wight Barrow Treasure (J)
Very Sharp Auroch Tail (T)
Very Sharp Bear Claw (WW)




Here�s what the various Recipes do for any character using them. Effects last up to 20 minutes. Hobbits get +1% morale regeneration out of combat while a food effect is in place.

(The number is the Level a character must be to USE the food � not make it. XP = Experience Points.)

Apprentice
Cooked Carrots +3 Vitality
Eggs and Onions +3 Might
Fried Mushrooms +3 Agility
Hard Biscuits +1% XP
Mushroom Pie +1% XP
Roast Pork +1% XP

Novice (10)
Complete Hobbit Breakfast +9 Vitality
Pork Sausage +9 Might
Coney Stew +9 Agility
Coney Pie +2% XP
Blueberry Muffins +2% XP
Stuffed Cabbage +2% XP
Serene Stew � increases moral recovery rate in non-combat (amount uncertain due to missing tip tool). This dish can only be made one time because one of the ingredients is picked from the wild and cannot be re-picked. Very short duration.

Journeyman (20)
Vegetable Medley +15 Vitality
Pork Chops +15 to Might
Delicious Crispy Bacon +15 Agility
Hard Tack Rations +3% XP
Beef Stew +3% XP
Steak and Kidney Pie +3% XP

Expert (30)
Shire Rations +4%
Spiced Apple Pie +4%
Stew of Kings +4%? (requires Superior Ovens)
Salted Beef Delights +21 agility
Hobbiton Omelet +21 might
Roasted Chicken +21 vitality

Notes:
1. The two food effects are buffs for agility/might/vitality and a % bonus for xp.
2. Otherwise, food benefits don�t stack � the last one you used is what is in effect.
3. Critical Mastery appears to add +2 to attributes. Not sure about xp bonus.
4. So far, there does not appear to be any drop that you can add to improve Critical Mastery effects. Just as well: who wants Dirty Neekerbreeker Eye in their soup?

Listed By Effect

For Vitality
Cooked Carrots +3
Complete Hobbit Breakfast +9, 10th Lvl
Vegetable Medley +15, 20th Lvl
Roasted Chicken +21, 30th Lvl

For Might
Eggs and Onions +3
Pork Sausage +9, 10th Lvl
Pork Chops +15, 20th Lvl
Hobbiton Omelet +21, 30th Lvl

For Agility
Fried Mushrooms +3
Coney Stew +9, 10th Lvl
Delicious Crispy Bacon +15, 20th Lvl
Salted Beef Delights +21, 30th Lvl

Experience Buffs (listed in order of cost to make, low to high)
1% XP Bonus
Roast Pork +1% XP
Hard Biscuits +1% XP
Mushroom Pie +1% XP

2% XP Bonus 10th Lvl and up
Stuffed Cabbage +2% XP
Blueberry Muffins +2% XP
Coney Pie +2% XP

3% XP Bonus 20th Lvl and up
Hard Tack Rations +3% XP
Beef Stew +3% XP
Steak and Kidney Pie +3% XP

4% XP Bonus 30th Lvl and up
Spiced Apple Pie +4%
Shire Rations +4%
Stew of Kings +4%? (requires Superior Ovens)



Farming Numbers So Far (Long)

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Since I was testing, I decided to work on some numbers when it comes to farming profit. Testing was conducted using a Grand Master Farmer, fielding 20 crops per tier (10 without mastery option, 10 with) Future testing, will include std.dev. for crop averages, testing of natural criticals, and some more stuff when I have time. The limited number of field attempts is what affects true numbers, as more trials are done a true average/crop will be gained. (feel free to comment, honestly I havent had much time to really work on more numbers, with finals and all)

Tier 1

Quantity Materials Used Silver Copper Total Copper
3 20 Yellow Onion seeds 9 60 2880
1 20 Fertizier 9 60 960
1 10 Water 480 480
Total 4320
30 Soil Of Rivendale 16 80 1680
Total 6000

Yield Profit 2952
Cost 4320
Total Profit -1368
Percent -31.67
Yield Profit 4680
Cost 6000
Total Profit -1320
Percent -22.00 (w/soil)

Tier 2

Quantity Materials Used Silver Copper Total Copper
60 Cabbage Seed 66 0 6600
30 Fertizier 14 40 1440
10 Water 480 480
Total 8520
40 Soil Of Rivendale 22 40 2240
Total 10760

Yield Profit 6744
Cost 8520
Total Profit -1776
Percent -20.85
Yield Profit 13813
Cost 10760
Total Profit 3053
Percent 28.37(w/soil)

Tier 3 (this tier crop seemed to produce the greatest return for the least invested)

Quantity Materials Used Silver Copper Total Copper
60 Green Onion Seeds 132 0 13200
30 Fertizier 14 40 1440
10 Water 480 480
Total 15120
40 Soil Of Rivendale 22 40 2240
Total 17360

Yield Profit 15818
Cost 15120
Total Profit 698
Percent 4.62
Yield Profit 34342
Cost 17360
Total Profit 16982
Percent 97.82 (w/soil) (another 10 crops were attempted since this produced such a high percentage)
Yield Profit 28072
Cost 17360
Total Profit 10712
Percent 61.71 (w/soil)

Tier 4

Quantity Materials Used Silver Copper Total Copper
60 Strawberry seeds 252 0 25200
30 Earth of Erebor 126 0 12600
10 Pure Water 42 0 4200
Total 42000
40 Soil Of Lorien 193 60 19360
Total 61360

Yield Profit 32718
Cost 42000
Total Profit -9282
Percent -22.10
Yield Profit 76860
Cost 61360
Total Profit 15500
Percent 25.26 (w/soil)

Tier 5

Quantity Materials Used Silver Copper Total Copper
60 Blackberry seeds 372 0 37200
30 Earth of Erebor 126 0 12600
10 Pure Water 42 0 4200
Total 54000
40 Soil Of Lorien 193 60 19360
Total 73360

Yield Profit 41316
Cost 54000
Total Profit -12684
Percent -23.49
Yield Profit 93354
Cost 73360
Total Profit 19994
Percent 27.25 (w/soil)

Tier 3 Number seem a bit out of the ordinary, will do more testing
Mastery Options seems to produce a profit of ~25%
During normal crops, my character only proc'd 4 criticals
Crops may yield a total of 11 items in any combination
Will test the 25 sec optimal theory for highest crop production
 
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