Damage and Resists

Since a few of you are starting to hit level 3 missions, time for an introduction to DPS and resists :)

On your tank, you now need to add on resistance plates/hardeners to the correct damage you are doing.
You also need to make sure you have the correct damage. Ammo for their weakest resist

Mission guide for lvl 3 - http://eveinfo.com/missions/3/
Mission guide for lvl 4 - http://eveinfo.com/missions/4/

Just scroll down the mission list and look for the mission you have been offered. You can see the mission offered before you accept it by either look in your journal and read details or 'give me more details' in the agent conversation box.

You can turn down missions before you accept them with out a faction hit once every 4 hours.
You will take a faction hit if you fail a mission. A mission expires. A mission offer expires or you jack in the accepted mission. Expiry times are 7 days from offer and acceptance.

The following missions are hard and might be worth turning down until you have higher skill points/equipment or get a buddy with you.

Illegal activity 3/3
Technological secrets 3/3
Mordus Headhunters
Rogue salve traders 2/2

Resists to use and ammo damage to use...

Angel - Kinetic/Explosive with Explosive
Guristas - Kinetic/Thermal with Kinetic
Serpentis - Kinetic/Thermal with Kinetic
Blood Raiders - EM/Thermal with EM
Sansha Nation - EM/Thermal with EM
Drones - EM/Thermal/Kinetic with EM
Mercenaries - EM/Thermal/Kinetic with Thermal
Gallente - EM/Thermal/Kinetic with Thermal
Minmatar - EM/Thermal/Kinetic with Explosive

Gallente and Minmatar dmg they do varies for each mission so it might not always be all 3 dmg types. Also there might only be 4 DPS of kinetic so you wouldn't have to worry about having any resists to that. The numbers at the bottom of each damage they do is the DPS for that group of pirates.
 
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