Question regarding time codes...

Darakor

Full Member
I cannot believe I am actually contemplating this, but does anybody know how to buy time codes and trade them for ingame cash? Never ever bought something in a computer game for real money, only ever sold a few old accounts.

But I realised that one large infusion of cash would prevent me from probably weeks of boredom where I grind L2 cash missions just to be able to afford the ship I want to fly as well as fitting it out, as I will be unable to progress with the cash I have. Would mean doing a lot of boring underpowered L2 missions when I could actually be doing L3s and have more fun and more of a challenge...

I am not yet decided whether I want to do this or not... What are people's opinions, does that make sense?
 

Darakor

Full Member
Addendum: Althorn was nice enough to wire me most of the cash I need to buy the BC, so I am actually fairly close to my goal already. So the question has more or less become academic. :) But I would still like to hear what people think. :)
 

Requiel

PVC Love God
If you want a lot of cash ingame without the grind then selling a time card is a good way to get it. There's a sanctioned and safe system in place to make sure that you and the buyer don't get scammed. Check out the Eve-O forums for the full skinny.

Having said that though, you're fitting out a BC right? That's not all that expensive - less than 80 million max and probably a lot less. Unless you have a huge gambling habit or something, you should easily have that by the time you've worked enough faction for a high quality L3 agent.
 

Darakor

Full Member
I don't have a gambling habit, but when I checked my current region of space for prices on the Hurricane we discussed in the other thread, I ended up at ca. 120 mill for the ship, with rigs. Which is exactly what I have now, thanks to Althorns generous contribution.

Looks like prices may be a good bit less in other areas of space, if you think I can get the whole package for 80 mill or so. Does anybody know any good market hubs in minnie space with reasonably low prices?

I am now planning on flying L2 missions of a quality 19 (quality 34 with my skills taken into account) agent until I got all the skills together to fit the BC from the other thread. :) Should have a decent amout of reserve cash when I get the skills together end of next week, I hope. :)

My main problem is that I cannot play a lot these days, 2 days a week mostly, 2-3 hours. /shrug
 

Rochdale

l33t g1bb0n
Staff member
Rigs are expensive, and probably overkill for L3 missions. I didn't use them til my current battleship and I was fine.
 

Althorn

Full Member
Aye, I agree, you can do L3s in a unrigged BC without too much problem.
I saved a lot of cash by buying and researching the blueprint for the ccc rig - most common used one - by salvaging all my missions I had enough to make my own and I put out a few a week on the market which makes a tidy sum - lot more than I would just selling the raw bits.

Does help having the skills to make em without any wastage tho.
 

Darakor

Full Member
But... But... But how am I ever going to get that 300 defense rating without rigs???

;-)

Okay, I think I will go with your advice then and just leave the rigs be for now. In that case, all I need is about 7-8 days worth of skilling until the BC is in business.

And it also means I have pretty much everything I need for my goal of being the ultimate-uber-heroic mid size terror and can simply train every single skill that will make medium ships even better. :)
 

Tapdancer

Trial Member
Plan for command ship, using one for lvl4 missions and it's tank (calder Passive Shield Tank) is virtually unbreakable except for the really silly spawn numbers/dps.
 

Darakor

Full Member
What size is the command ship? Large? Or medium?

I was planning on sticking with medium ships. That means I may not move on to L4 missions after I am through L3, I will probably try to dabble in pvp when I am comfortable with my skills and budget. :)
 

Tapdancer

Trial Member
Command ship is T2 Battlecruiser. Pretty harsh skill requirements but is has the toughness of a BC with additional hardening of a T2 ship making it a proper tough little(ish) bugger.

Only reason not to use it that it does suffer a bit dps wise compared with a reasonably skilled Battleship, it's tank is however a good deal better.

Perhaps a bit of a long term goal but you do pickup alot of useful skills along the way.
 

Darakor

Full Member
Sounds cool. :) I could envision myself as a combat fleet commander, sitting in a small but tough ship, ordering my squadrons around as we plow through enemy formations... ;-)

Maybe I have seen too many sci fi battlescenes. ;-)

Would be a worthy long term goal. :)
 

Requiel

PVC Love God
Would be a worthy long time goal. :)

My current skill plan ends with me having all the skills for a Command Ship. It's 400 days long and I already have ~19 million SPs and pretty nice fitting skills. To be fair, I could strip that down to the bare minimum and it would be a lot less - like 100 days instead.

PvE in it would be a bit of a waste though, you may as well just fit a BS as it would be cheaper and easier plus, when you inevitably die to a lagspike, the insurance will pay for 70% of your losses rather than 10%.
 

Chick

Cartwheel RIGHT
Commandships are awesome. i fly both Sleipnirs in small gangs and claymore's soemtimes in fleet.
but an absolute bitch to train for and a bit to fit, and a bitch to replace.
My usual bill is about 500mil to lose one :)

That's gives you a ship that will rip a BS apaprt though. 500 dps, 4km/s++ and a 1000+ tank. When refitted to Rat it does more damage than a tempest, with smaller sig, better tank, and more dps, oh, and better tracking.

lol ?
 

Tapdancer

Trial Member
My current skill plan ends with me having all the skills for a Command Ship. It's 400 days long and I already have ~19 million SPs and pretty nice fitting skills. To be fair, I could strip that down to the bare minimum and it would be a lot less - like 100 days instead.

PvE in it would be a bit of a waste though, you may as well just fit a BS as it would be cheaper and easier plus, when you inevitably die to a lagspike, the insurance will pay for 70% of your losses rather than 10%.

What are the 19mil SP's in Lard Production ? Getting into a command ship is going to take 100days adding another 13mil ish skills is hardly a an absolute requirement. The 400 day characters will no doubt be able to fly the absolute perfect commandship setup but a 100day character will still get significant benefit over a tier 1 BC and have picked up HAC skill along the way.
 

Requiel

PVC Love God
What are the 19mil SP's in Lard Production ? Getting into a command ship is going to take 100days adding another 13mil ish skills is hardly a an absolute requirement. The 400 day characters will no doubt be able to fly the absolute perfect commandship setup but a 100day character will still get significant benefit over a tier 1 BC and have picked up HAC skill along the way.

BC V is 26 days.
XX Warfare specialist IV - 13 days multiplied by four skills = 52 days.

That's 78 days there then I have a few minor skills to take up a level on top of that.

I already have 4.2m SPs in gunnery, 3 mill in Drones and 4.8 mill in spaceship command - I can already fly HACs and all T2 frigates. My plan takes me through logistics, recons and heavy interdictors too on the way there.
 

Chick

Cartwheel RIGHT
Requiel - dont; forget to train Wing Command to at least IV if you are doin that.
though it's preferable to mindlink one type of specialty before moving onto others. eg a Mindlinked Claymore gets so much love from nano-gangs it's untrue. mindlinked eos makes ecm godly and your ships ecm immune. damnations mindlinked gives about +50% armour and, um, vulture is probably quite nice too.

It's definatey worth noting the differences betwen Fleet and Field command ships. Field Commands, Sleipnir, Nighthawk, Absolution, Astarte do insane damage, have tons of grid for either short or long range weapons with ether average or godly tanks, and are designed aroudn the theory of "fuckin-loads of damage and stuff". If i didn't have a Machariel i'd probably run L4's in a Sleipnir.

The "uninsurable" thing is pretty much bollocks too as once you have pimped a BS to get the same sort of tank as a CS, they will cost about the same. They all do L4's fine, and don't really need Command skills first off, but they are nice.

Fleet commands however are a whole different kettle of fish. They are usefull for:
1. Plex tanking.
2. Gang bonuses (They can run 3 mods and give bonuses for their racial type)
3. Sentry tanking.

They almost universally do shite damage (Eos got nerfed as it was the exception) and universally have insane tanks. If yo uain't going to be flying regularly in a command position, they just ain't worth the effort / expense as you are insta-primary :)
 
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