Ship / Module invention?

Chick

Cartwheel RIGHT
ok - i've got the basics of invention down, and now would like to branch out into makin commonly exploded ships & modules, eg 1mn MWD's and Claw/Stiletto interceptors, for pweronal consumption.

BP Copies - Check. I'm aware it's faster / more efficient to make 1 run copies, but the skills don't finish for 3 weeks so may as well go for max right?
Cryptic Ship Interface - i'm sure i can find one somewhere. If not, can i borrow taaii's?
Decryptors: lol whut? certain levels change your odds of getting stuff?
Source item: - lolwhut? Do i need to put in a claw/stiletto to get BPC's out, or is that just for modules?
 
Circuitry Schematics for ship's
Source item, dont worry about it
BPC's yeah 1 run
Interface, go buy one u cheap bastard :p

You need to work out the cost to build the ship including all the -ME and then add in datacores/decryptors/chance for success etc etc and see if its worth while. Alot of ships (and modules) arent profitable.
 

Chick

Cartwheel RIGHT
Stieltto prices have been slowly climbing since the scram range boost :(
Though to be fair it doesnt' help when I get drunk and gistii/rig them and then crash into a gatecamp at 11k/s
 
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