Completing/Defeating complexes

Darakor

Full Member
As I have recently found that there are some NPC complexes in the area I am currently based in (Gallente Space, Sinq Laison area), I did some research on them. The info I got said that these complexes are like missions with several rooms where you need to blow away a number of ships, mostly pirates. Supposedly the ships can drop faction gear. Also, the ship type you can bring into a complex seems to be be limited depending on the difficulty of the complex. As we have a number of new people who are in frigates and as the complexes I found are of the easiest level (and thus restricted to Frigates), I was wondering whether anybody was interested in trying to crack them. :)

So the point of this thread is to gather information on complexes from those who have done them and see who of our new people is interested in trying their luck and plowing through one with me. :) The ship of choice would be a standard issue Frigate, no T2 or Faction ships, a number of our people and for most of us our very first try at flying in a gang for a coordinated mission. If you are interested, put down your name. If we get enough people (basically if I am not the only one interested in this) I will try to sort out a number of dates when we can try our luck, lose some ships and maybe even get some nice loot.
 

Gottaa

Full Member
Count me in, I'm in starting out Minimitar space though, what's the flight time to get to you? I remember when I played before having an hour journey before to meet up with someone (easy with autopilot I know, but felt painful)
 

Requiel

PVC Love God
Are you talking about the beacons that show up in your overview with names like 'Serpentis Drug Cartel'?

If so you'll find that those are pretty easy (especially in hi-sec) and can be done in a frigate or two with no problems. You'll also find that there's a good chance that they'll already be looted. They do respawn though so it's worth checking them out every so often.

Money wise they are pretty poor, the ships have low bounties, the chance of faction loot is small and you aren't guaranteed to have them for yourself. They can make a good change from mission running but they aren't really a money spinner.

Better to try probing for cosmic signatures and try those.

Gottaa, don't use the autopilot unless you are travelling AFK (and you should never do that unless you are flying something utterly worthless, are in high-sec space and aren't in a corp with active wardecs). If you warp manually to stargates at 0 you will save a lot of time travelling - with something that aligns reasonably fast like a frigate or cruiser, you should be taking around 20-40 seconds per jump.

Set your destination as normal with the map or the right click menu but manually warp yourself between the yellow stargates. Warping manually is also a whole lot safer if you ever find yourself transporting anything valuable or are in dangerous space.
 

Darakor

Full Member
Yup, I mean those beacons. :)

I am just trying to organise something for fun and giggles and to finally find out how to group up in this game. :) Money and loot aren't an issue as much as learning how to team up and play together in a relatively safe environment. I think most of us only soloed so far. Also, if the 1/10 versions are not enough of a challenge, I can organise something higher level once more of us are in Cruisers.

Also, unless I am mistaken there were two of those things in the immediate area, so if one is already done, we can try the second one. :)

Gottaa, the Gallente space I am in is something like 6 or 7 jumps away from you, should take maybe 10 minutes max to get to me.
 

Gottaa

Full Member
sounds good :)

And this whole jump thing then, how do you actually do the jumping, at the moment I find a destination in a quest, right click, set destination and then click my Autopilot button as per the tutorial. Is there a way to set a destination and then manually do the warping around ? Step by step instructions would be helpful as I'm struggling still with the UI elements in game still
 

Darakor

Full Member
Generally, if you set destination and leave the station, you have an overview on the hud that displays ships, stargates, objects, etc. depending on how you have set it up. Per default it also contains the stargates. The one leading to your destination is usually marked yellow. Just rightclick on the text/icon/whatever on the overview and choose "warp to 0 km" and you will land right next to the stargate. As soon as you have come out of warp (when your speed is displayed in m/s instead of "in warp") you can just rightclick on the gate again and choose "jump". Thats when you move to the next area.

Instead of jumping in 10-20km away from the gate and slowly (in larger ships) making your way towards the gate automatically, you can get across a system in under a minute most of the time.
 

Gottaa

Full Member
Ahhh, I do still need to get that list on the right clear, I added in objects for some quest and every mission I've done since I find I have to scroll through all that rubbish to find the enemy ships, I think really I need to setup different options, but need to find the time.

Edit: and are all the gates marked in yellow, so from point to point I just follow that same process ?
 

Requiel

PVC Love God
Set destination. You can do this by either finding the name of the destination in the map search or you can right click on the name if it appears pretty much anywhere (assets, market, linked in chat, agents etc).

Undock you will note that one of the stargates on your overview is coloured yellow. This is your route.

Either click on the stargate in your overview to select it then click on the 'warp to within 0' icon in the little window above the overview or right click in space choose 'stargates' then the one you need then 'warp to within 0'. You will warp to the stargate.

When you arrive, either click on the jump button in the small window above theoverview (if you have the stargate selected) or right click on the stargate and choose 'jump' or hold down the left button on the stargate in space until the context menu appears.

Rinse and repeat until you are at your destination. The overview is by far the best way to do this.

Edit, yes you should set up a few different overview presets. One for travelling with nothing but stations and stargates in it. One for missioning with hostile NPCs added plus some mining ones if you do that. If you do PvP you'll want several PvP presets depending on your role and the type of PvP you do (I have around 30 presets).

Also, if you visit certain stations or systems regularly you can bookmark them to save having to search for them each time you wantto set a destination. Bookmark the station (right click, add to bookmarks) and from then on you can set destination to it from your People and Places list on the left. If you're in the same system it will also show up on the right click in space menu and you can dock directly - handy in a system with a lot of stations but you only use one.
 

Darakor

Full Member
Slight derailing of the thread, but to get rid of the objects you added for your quest, just rightlick on one of them in the overview, you should get the option to remove them from the overview again.

And yes, for the whole route the stargate you need to take will be marked yellow.
 

Gottaa

Full Member
Back at work now :( So I'd say some time this coming weekend, sunday probably being the better choice, does that sound okay ?

P.S Going to be subscribing, some niggles I dislike in the UI and with agents that start a timer the first time you even talk to them, which kind of upsets my casual play style, which could mean he ends up not talking to me simply because I don't accept the mission within 7 days (stupid mechanic IMHO)
 

Darakor

Full Member
Easy solution to that. Don't ask to receive a mission if you do not have the time to do it. :) I tend to do a mission, hand it in, leave the conversation, go out to salvage my mission and store the loot. If I have enough time, I ask for the next mission, etc.

No sense asking what kind of mission they are going to offer if you do not have time for it anyway. :) Also, if you dislike the mission, you can decline it without penalty once every 4 hours. I have done that a number of times when I felt the missions were too hard or not worth thebother. Just do not ask for a new one afterwards and you will be fine.

You only get penalties to faction if you ask for a mission and then do not do it, letting it time out, or if you decline several missions over the course of 4 hours. Generally speaking, it should be easy to avoid penalties. :)

***EDIT: Oh, and Sunday will probably work for me. I built a Frigate and fitted it out for the event and already did a test run. Doable with two, I expect, but for me probably not doable with one. And Req was right, it may involve some flying around trying to find one that is not empty. :) ***
 

Requiel

PVC Love God
Back at work now :( So I'd say some time this coming weekend, sunday probably being the better choice, does that sound okay ?

P.S Going to be subscribing, some niggles I dislike in the UI and with agents that start a timer the first time you even talk to them, which kind of upsets my casual play style, which could mean he ends up not talking to me simply because I don't accept the mission within 7 days (stupid mechanic IMHO)

You can accept the mission and do it later if the mission is about to expire. You have a week from the time you accept the mission to complete it so you could stretch it out to two weeks if you need to. You won't get the bonus reward but you also won't get the hit from declining a mission.

Alternatively, don't talk to agents until you are ready to do a mission. Unless you're doing linked missions, you can complete a mission without automatically triggering a new offer. Just leave the agent without asking him for something else to do until you next log in and have time to do it.
 

Aciiid

Full Member
hi guys, i'm on a 5 day sub and would be interested in doing one of these new warpgate thingies, i'm at battlecruiser stage but still have the odd frigate or two so would be happy to come along. I'm over in Caldari space so would have to travel too.

By the way is .5 safe to travel through from a 'i don't want to get ganked kinda way', when looking to fly over to Cull the other day i noticed one planet on the route was .5 but the rest were .6 or above.
 

Gottaa

Full Member
No idea about 0.5 space, will let someone else answer that.

But the missions, I spoke to the agent just by double clicking them while docked, read the mission, didn't click accept, decline or delay, just closed the window and they appear in my journal, two training agents won't talk to me know because I spoke to them, didn't accept anything, and then 7 days later got an e-mail that I'd not done there work and had lost there respect (something like that), and now they don't talk to me. The same when I completed a mission, docked spoke to the agent, click complete mission and straight away they were back in my journal.

Maybe it's a mac client bug if that isn't what others get
 

Requiel

PVC Love God
0.5 space is still pretty safe for travelling unless you are carrying valuable cargo in an untanked ship.Anything 0.5 and above is highsec and has Concord protection.


No idea about 0.5 space, will let someone else answer that.

But the missions, I spoke to the agent just by double clicking them while docked, read the mission, didn't click accept, decline or delay, just closed the window and they appear in my journal, two training agents won't talk to me know because I spoke to them, didn't accept anything, and then 7 days later got an e-mail that I'd not done there work and had lost there respect (something like that), and now they don't talk to me. The same when I completed a mission, docked spoke to the agent, click complete mission and straight away they were back in my journal.

Maybe it's a mac client bug if that isn't what others get

If you talk to an agent and ask him for a job he will offer you one. Once you're at the stage where you are reading the mission you've asked him for work and you're on the timer. That's not a bug. Just make sure that you don't ask the agent for work until you are ready to accept a mission.

When you hand in a mission, there are two buttons when you are done. 'Request Mission' and 'Close'. Just click on 'close' unless you want to be offered a new mission straight away. Also note that you can decline a mission every four hours without penalty. Unless you're declining a lot of missions, you shouldn't be losing standings.

The only times a new mission appears automatically in your journal is if you are offered a storyline mission, these are triggered after every 16 regular missions and you'll get a request via evemail to talk to a particular agent and do the mission. The storyline mission will be in your journal already so you can read it in advance. Other than that missions aren't offered until you've requested one from an agent.

If you finish a mission you can turn in the reward without getting another one, you just don't click on the continue button after claiming the reward and your journal will stay empty until you next speak to your agent.
 

Darakor

Full Member
Yeah, if you doubleclick the Agent you asked him for a job. :) Do that often enough and ignore him and he will not like you very much. :) The moment you read the mission, it was offered to you. You can decline it once every 4 hours without penalty, but agents dont take kindly to being ignored. :) Understandably. If you called me often enough and asked what kind of work I had available and then ignored me after I offered it to you, I would tell you off the next time you called, too. :)

Also, there are skills that improve your standings so you can still talk to the agent. There are skills for improving standings when you have positive standings but not enough standing and there are skills for ignoring negative standings partially.

Aciiid, what we are talking about here with complexes is something different to those new warpgate thingies. I assume you mean exploration, but I am the wrong person for that. I am simply not nearly advanced enough in this game to clear out an existing find and don't even have the skills to explore. I am talking here about simply bringing in a group of people to defeat some static spawn pirates that constantly respawn to group in a relatively safe environment. 0.5 space is as safe as 0.6, which is to say reasonably safe if you do not have anything worth stealing and not safe if you do have something worth stealing. :)
 

Gottaa

Full Member
On the training missions I would dock, speak to the agent (*by double clicking him on the right, is that where I went wrong ?), click complete mission, read his "well done speech" on the left hand side and click close, then in my journal the agent's name is there with what appeared to be the name of the mission I hadn't accepted and the timer was ticking.

Is there a way to see what the mission is before starting a timer at all, or should I read the mission and click decline if I don't want it, or does that get me a faction hit as well ?
 

Requiel

PVC Love God
On the training missions I would dock, speak to the agent (*by double clicking him on the right, is that where I went wrong ?), click complete mission, read his "well done speech" on the left hand side and click close, then in my journal the agent's name is there with what appeared to be the name of the mission I hadn't accepted and the timer was ticking.

Is there a way to see what the mission is before starting a timer at all, or should I read the mission and click decline if I don't want it, or does that get me a faction hit as well ?

If you decline a mission more than once every 4 hours you will get a faction hit. I tested it earlier and clicking 'start conversation' on the agent will automatically generate a mission (presumably this is the default double-click behaviour). However when I'd finished the mission, turned in the reward and clicked 'close', I had no missions offered any more.

Training missions are likely different because they are chained so finishing one automatically starts the next in the series. Regular missions don't do that. All you need to do though is log in to accept it before the week is up and that gives you another week to actually complete it.
 

Gottaa

Full Member
ahh okay :) silly to make training missions different as that kind of sets the precident for what someone starting out would expect. Hey ho, ta for trying it yourself as well Req
 
Top