Eve Ship pictures

Guy

Piper/Leonaedas
EVE is just about the only online game I've not taken a stab at, but I have to say those ships do look impressive...

Is it really worth buying into the game as a casual player?
 

Gottaa

Full Member
I'll add in that while I don't play cos if I can save 10 odd quid a month right now I will. But as far as being casual goes training of skills is done purely on a time basis, start learning something new, log off, turn the PC off, go do something else and 'x' minutes/hours/days later the skill is trained, so you can still do alot as a casual player. As normal though the things that may suffer is missing something larger/more organised but then from what I hear the really large things are lag fests and the little jaunts anyone can organise can be ... well organised by anyone ;)
 
One thing Eve has which helps casual players is their skill training system. You select a skill while logged in, then your character learns that skill whether you're logged in or not. So, you can have character progression while not playing the game (and some of the advanced skills take ages - plenty of time for a holiday ;)).
Of course, you could argue that this prevents skilled players catching up with more long-term players, but /shrug every system has flaws.

There's also no class-system, so although there are raids, you're not going to have to cancel a raid because, say, no priests turn up. There's skill-based specialisation of course, but for example if your uber-pro hauler-dude goes on holiday, you can do it yourself (doesn't take long to get the basic hauling skills), albeit slower.

Obviously you need to be very active if you want to becoming the CEO of a massive mining/PK/whatever corp. but as long as you find a guild that's big enough to cope without you, activity shouldn't be a problem.
 
I think i read somewhere awhile back that the value of the minerals required to build one of these has a value of $50,000. Rumoured that two are being built atm.
 

Guy

Piper/Leonaedas
If it's a 'train and log' type system I might give it a bash, although I have to say I am put off by the ever-present cries of 'it's f*cking hard to learn'.
 

Chick

Cartwheel RIGHT
I wouldn't call ti particularly hard. Bewildering, maybe, or expansive, but not hard, as there is no structure short of 'do, um, stuff... you know, um, whatever you want'.

But not doing the tutorial would suck i think....
 

Tia Kingtiger

in spaaaaace!
The tutorial is excellent, best I've used. You really come out of it feeling like you've learned something.

The skills system does allow new players to catch up and as the time to learn is exponential where as the bonus is not. It may take 2 days to get a skill to level 4 for a 20% bonus, but to train to level 5 will take an additional week for only an extra 5%.

In addition CCP are adding skills at a rate that means even if you have played from the start it's still imposable to train all the skills to 5. They are released faster than they can be trained!

BTW Piper, nice sig, good comic :)
 

Guy

Piper/Leonaedas
Ok on hols until next week, so will fire it up in the near future. I have it downloaded and installed, though.

Glad you like the sig, Tia - 300 is my favourite graphic novel by a long, long, long way ;)
 

Elcar

Mae hi'n braf
Gonna give this a go - seems very different :)

Is it mainly a combat game? I noticed that you can move have production or political goals? Can you specialise in these so it's not all combat based? Set up trade routes etc so you can be a merchant etc?
 

Vicslav

Got Wood?
Ive been in it for a few months and apart from the tutorial ive not fired a gun , you can make money , train skills , get new ships etc without fighting .

Ps that doesnt mean that others wont shoot at you :)
 
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