Hybrid Weapons

Dart

Dead Again, I need a Rez
Simple guide to the different Hybrid Turrets

Blasters:
Electron have the lowest range and damage modifier off all the turrets. But have better tracking, activation costs, rate of fire and power/cpu needs.

Ion are middle ground between the other two.

Neutron are the opersite of Electron with highest range and damager modifiers but lower tracking, activation costs, rate of fire and power/cpu needs.

Came to the conclusion worst to best:
Electron -> Ion -> Neutron

The named are in this order for each type from worst to best:
Light -> Regulated -> Limited -> Anode -> Modal

Railguns:
Bigger the gun the more range, damage you get, but worse the tracking and fire rate is.

Standard -> Carbine -> Scout -> Compressed Coil -> Prototype

Ammo types:

From worst damage, best range modifier to best damage worst range modifier:
Iron -> Tungsten -> Iridium -> Lead -> Thorium -> Uranium -> Plutonium -> Antimatter
 

Althorn

Full Member
Railguns, you missed one, infront of standard is "Gattling" (may of mispelled it)

I run my destroyer with 4 compressed coil 150mm loaded with Iridium for massive range, and 3x 75mm Gattling ones loaded with Plutonium for wtfpwn at short range :)

Had to fit a target extender recently, because my skills have pushed my max range beyond the lock on range :p
 
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