Chick
Cartwheel RIGHT
(Reposting thoughts on ruptures from the other thread)
Gottaa: You have fallen into several half-way house traps with that fit.
Never fit plates to PvE ships. they are there for Passive buffers on PvP that is all.
Drop the salvager and Tractor too. if you are going to Salvage, get a salvage boat, if not, don't bother.
With artillery and no web, you will quickly get surrounded by Frigates, of which there are lots on l2 missions which you won't be able to track / hit / destroy.
4x 220mm ac's (scouts or t2)
2x Assault launchers
Web, Cap Recharger/Injector(*), AB
MARII, DC, EANM, 2x Gyros
Hobgoblin(II) drones
Use T2 where you can of course. If you are facing lots of angels, swap the EANM for a Explosive hardener as armour tanked ships have a huge resist hole there. It's fine to shift up to Artillery for L3 missions, as you're fighting larger things, but for 2's it's a waste of time, ammo and ships.
Since L2's are basically frigateswarms with a few cruisers, you will often not even lose shields on 70%+ of your missions. Swapping the Cap recharger and Cap rigs for a Medium Capacitor Booster (400's) and swap the rigs for damage ones, you will cream through missions and have some emergency cap injecting for when things go Bad(tm).
Zed - Nice. i may well take you up on that offer. Can you do me 2 or 3 of them without too much hassle?
Gottaa: You have fallen into several half-way house traps with that fit.
Never fit plates to PvE ships. they are there for Passive buffers on PvP that is all.
Drop the salvager and Tractor too. if you are going to Salvage, get a salvage boat, if not, don't bother.
With artillery and no web, you will quickly get surrounded by Frigates, of which there are lots on l2 missions which you won't be able to track / hit / destroy.
4x 220mm ac's (scouts or t2)
2x Assault launchers
Web, Cap Recharger/Injector(*), AB
MARII, DC, EANM, 2x Gyros
Hobgoblin(II) drones
Use T2 where you can of course. If you are facing lots of angels, swap the EANM for a Explosive hardener as armour tanked ships have a huge resist hole there. It's fine to shift up to Artillery for L3 missions, as you're fighting larger things, but for 2's it's a waste of time, ammo and ships.
Since L2's are basically frigateswarms with a few cruisers, you will often not even lose shields on 70%+ of your missions. Swapping the Cap recharger and Cap rigs for a Medium Capacitor Booster (400's) and swap the rigs for damage ones, you will cream through missions and have some emergency cap injecting for when things go Bad(tm).
Zed - Nice. i may well take you up on that offer. Can you do me 2 or 3 of them without too much hassle?