Orks vs Tau (Gottaa vs. Cadfiel)

Gottaa

Full Member
A really rough write-up from memory, hopefully Cadfiel will fill in the large blanks I have about Tau unit names, etc

Dawn of War deployment

Cad - Turn 1
Gun pods and tanks move up, Crysis suits can't see through the morning mist to shoot at the orc

Got - Turn 1
Lootas run up into a building (which means I didn't forgot to fire then turn 2 !), all Trukk's advance followed up by the killa-kans, the deftkopta hid behind a building

Cad - Turn 2
Things generally stay in location apart from the HQ jetting around making one trukk stunned before zooming back into cover in a building, second trukk goes kaboom from missile fire killing I think 4 boyz in the explosion

Got - Turn 2
Moved everything that could up, declared a Waaagh! (which was a really bad choice), Lootas took out the bottom floor of guys from a Tau unit spread over three floors, Killakans with Grotzooka's cross there fingers but only one is in range, but this is enough to take out one (or two) gun drones, second trukk of boyz disembarks into the cover of a building. Deftkopta flew around randomly, not getting in range to assault (as I said a TOTAL waste of my Waaagh)

Cad - Turn 3
Focus fire takes out the powerclaw on one grotzooka, and whittles down the numbers of boyz on all two disembarked trukks, the third trukk with the warboss on is ground to a halt with gunfire and they boyz disembark

Got - Turn 3
Lootas take out some more from the unit in the three storey building and they fail there morale check, the remainder of the first trukk charge the Tau HQ passing the difficult terrain check to clamber in the building and slaughter the HQ unit, Killakans blew up one Crysis suit and one from another nearby Tau Unit, trukk units two and three advance, and the fourth trukk which I think I'd forgotten about advances again

Cad - Turn 4
The remaining units in the three storey building rally, brings in two units, one to deal with the Boyz who took out the HQ, the other with existing units whittles down trukk 2 and 3 boyz so the warboss's unit is half sized and the other unit has one nob remaining (I get lucky on all my leadership rolls), He then assaults the warboss unit whittling them down ever more (damn the initiative of the pk), second killa kan taken out, but I can't remember how

Got - Turn 4
Assault with the warboss and warboss unit is wiped out, then charge in with the single nob who magically takes out one unit causing a morale check they fail (don't get too excited for the Nob the fleeing unit shoot him dead next turn), the HQ killing boyz unit charge the infiltrators who had shot at them and wipe them out moving 3" towards the unit in the three storey building, Lootas stun the devilfish (or was it the other one ?), fourth trukk zooms up the board, disembarks the boyz charge the other tank and destroy it, moving then towards the unit the grotzooka is about the aim at, one remaining Killakan grotzookas Cad's unit, hitting nicely and causing a morale check they fail

Cad - Turn 5
Unit the grotzooka hit rally, they, the crysis suit and the gun drones aim at the full unit of boyz and do some damage, then the gun drones and the crysis unit form a wall to block the boyz approaching his unit (hate that jetpack move, I want jetpacks !), the remaining unit in the three storey building shoot at the two trukks missing

Got - Turn 5
Killakan shoots at the same unit and causes it to run away again, trukks shoot at gun drones and the remaining unit in the three storey building, lootas blow up the devilfish (if it was that), the boyz assault the crysis suit and shred it, at this point I think I did wrong to move towards the fleeing unit, or should even have split my unit to hit the gun drones and the crysis unit at the same time, and that unit was being dealt with

We ended there as it was gone 9 and we hadn't had dinner

I'm not sure points wise who won, I had the full unit of lootas that was untouched, had we carried on I think I'd have wiped up everything else but unit wise neither of us had any troop choices with more than 50% of there size alive

And some of this I'm pretty sure is out of order, but it'll do until Cad fixes it for me :)
 

Gottaa

Full Member
My Army-

Bossman Trukk (13#, 196 pts)
. . 1 Warboss @ 90 pts ((C:Orks, pp. 32 & 97); Independent Character; Unit Type: Infantry; Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!; Bosspole)
. . 11 Boyz @ 106 pts ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!)
. . . . 1 Trukk ((C:Orks, pp. 41 & 100); Unit Type: Vehicle (Fast, Open-topped); Big Shoota x1; Ramshackle; Red Paint Job)

Sum Boyz (13#, 152 pts)
. . 11 Boyz @ 152 pts ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!)
. . . . 1 Boyz Nob ((C:Orks, pp. 40 & 100); Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!; Bosspole)
. . . . 1 Trukk ((C:Orks, pp. 41 & 100); Unit Type: Vehicle (Fast, Open-topped); Big Shoota x1; Ramshackle; Red Paint Job)

More Boyz (13#, 147 pts)
. . 11 Boyz @ 147 pts ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!)
. . . . 1 Boyz Nob ((C:Orks, pp. 40 & 100); Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!; Bosspole)
. . . . 1 Trukk ((C:Orks, pp. 41 & 100); Unit Type: Vehicle (Fast, Open-topped); Big Shoota x1; Ramshackle)

Uvver Boyz (13#, 147 pts)
. . 11 Boyz @ 147 pts ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!)
. . . . 1 Boyz Nob ((C:Orks, pp. 40 & 100); Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!; Bosspole)
. . . . 1 Trukk ((C:Orks, pp. 41 & 100); Unit Type: Vehicle (Fast, Open-topped); Big Shoota x1; Ramshackle)

Elite: Lootas (10#, 150 pts)
. . 10 Lootas @ 150 pts ((C:Orks, pp. 43 & 100); Unit Type: Infantry; Deffguns; Furious Charge; Mob Rule; Waaagh!)

Heavy Support: Killer Kans (3#, 135 pts)
. . 3 Killer Kans @ 135 pts ((C:Orks, pp. 53 & 102); Unit Type: Vehicle (Walker); Dreadnought CCW; Grotzooka x3)

Fast Attack: Deffkoptas (1#, 70 pts)
. . 1 Deffkoptas @ 70 pts ((C:Orks, pp. 48 & 101); Unit Type: Jetbikes; Buzzsaw x1; Choppa; Twin Linked Rokkit Launcha x1; Furious Charge; Hit & Run; Mob Rule; Scouts)

Validation Report:
c-1. File Version: 1.07b For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission
Roster satisfies all enforced validation rules

Total Roster Cost: 997

Created with Army Builder� - Try it for free at http://www.wolflair.com
 

Gottaa

Full Member
After last time the iPhone pics being so poor I didn't want to use the iPhone, but couldn't find the proper camera, and only remembered about pics at turn 2 or 3.

I'll be more organised for next time, have side tables and a rolling area (place to roll the dice without them getting under/around/knocking of models) as well !
 

Zed

Rogue Chimp
I'll be more organised for next time, have side tables and a rolling area (place to roll the dice without them getting under/around/knocking of models) as well !

dont do that for scatter though. Roll scatter next to the affected models to ensure no ambiguity on direction from model etc.
 

Gottaa

Full Member
Aye, we always roll scatter next to the template, though with my scatter rolling tending to be lucky it doesn't matter too much. Main problem which will be resolved with different colour dice is rolling 30 dice, then picking all the dice up and then wondering if those nobs over there had a wound or not
 

Cadfiel

Not grumpy
Gottaa uses 2 "funny dice" in our games, one is the infamous "no scatter" scatter dice, the other is the dice he uses for rolling loota boys attacks which has never failed to give him the maximum possible number of hits each time.
 

Cadfiel

Not grumpy
Just for reference, my army.

1000 Pts - Tau Empire Roster - Cad'Fiels Standard Cadre

HQ: Commander Shas'el (1#, 100 pts)
. . 1 Commander Shas'el @ 100 pts ((C:TE, pg. 32); Acute Senses; Deep Strike; Independent Character; Unit Type: Jump Infantry (Jet Packs); Cyclic Ion Blaster; Hard-wired Multi-tracker; Plasma Rifle; Targeting Array)

Alpha Squad (2#, 106 pts)
. . 2 Crisis Battlesuit @ 106 pts ((C:TE, pg. 34); Acute Senses; Deep Strike; Unit Type: Jump Infantry (Jet Packs); Twin Linked Missile Pod; Targeting Array)

Beta Squad (12#, 135 pts)
. . 11 Fire Warrior @ 135 pts ((C:TE, pg. 36); Unit Type: Infantry; Add Shas'ui; Pulse Rifle x11)
. . . . 1 Shas'ui (Bonding Knife; Pulse Rifle x1)

Gamma Squad (12#, 135 pts)
. . 11 Fire Warrior @ 135 pts ((C:TE, pg. 36); Unit Type: Infantry; Add Shas'ui; Pulse Rifle x11)
. . . . 1 Shas'ui (Bonding Knife; Pulse Rifle x1)

Fury Squad (11#, 76 pts)
. . 10 Kroot Carnivore Squad @ 76 pts ((C:TE, pg. 37); Infiltrate; Unit Type: Infantry; Add Kroot Hounds; Kroot Rifle x10)
. . . . 1 Kroot Hounds

Delta Squad (4#, 48 pts)
. . 4 Gun Drone Squadron @ 48 pts ((C:TE, pg. 38); Deep Strike; Twin Linked Pulse Carbines x4; Unit Type: Jump Infantry (Jet Packs))

Epsilon Squad (4#, 48 pts)
. . 4 Gun Drone Squadron @ 48 pts ((C:TE, pg. 38); Deep Strike; Twin Linked Pulse Carbines x4; Unit Type: Jump Infantry (Jet Packs))

Zeta Squad (7#, 187 pts)
. . 6 Pathfinder @ 187 pts ((C:TE, pg. 38); Scouts; Unit Type: Infantry; Markerlight x6; Pulse Carbine x6)
. . . . 1 Devilfish ((C:TE, pg. 36); Unit Type: Vehicle (Tank, Skimmer); Burst Cannon; Smart Missile System; Transport Capacity: 12 models; Transport; Marker Beacon; Disruption Pod; Flechette Discharger; Landing Gear)

Arrival Vengance (1#, 165 pts)
. . 1 Hammerhead Gunship @ 165 pts ((C:TE, pg. 41); Unit Type: Vehicle (Tank, Skimmer); Railgun; Two Burst Cannons; Targeting Array; Disruption Pod; Landing Gear; Multi-Tracker)

Validation Report:
d-1. Formatting: for AB 3.2; c-1. File Version: 1.07b For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1. Enclaves: Tau Empire
Roster satisfies all enforced validation rules

Total Roster Cost: 1000

Created with Army Builder� - Try it for free at http://www.wolflair.com
 

Sorontar

Full Member
Gottaa uses 2 "funny dice" in our games, one is the infamous "no scatter" scatter dice, the other is the dice he uses for rolling loota boys attacks which has never failed to give him the maximum possible number of hits each time.

When he goes to the loo, just make sure they have a household accident in the microwave.

"I tried to stop them but they screamed something about life being too much and that was it. Oh sure I assisted them but it's legal in the realms of tabletop"
 

Gottaa

Full Member
I swapped out my no-scatter scatter dice for my other scatter dice and it still did the same job, it's not my fault the dice likes grotzookas. And the Lootas roll is uncanny I'll give you, but I still stand by my logic:

When rolling dice, if you want a high roll pick up the dice which is showing a low number, and if you want a low number pick up the dice with a high number on. It doesn't work all the time but like any system I feel I have to stick to it :)
 

Zeus

Full Member
I can't really complain about luck with dice... One of my sargeants once made 32 3+ saves in a row.
He then got vaporised by a 4x lascannon devestator squad :(
 
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