Patch in the works

Kelger

Sexy?
http://forum.eagames.co.uk/viewtopic.php?t=14052

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New information on the 1.2 Update:

Hi all,

We are currently working on the next Battlefield 2 update. We believe this update has some significant improvements that everyone will appreciate. We’ve seen the discussions on the forum and will do our best to address as many issues as possible, as soon as possible.

Here is a quick run down of just some of the issues we have been working on.

- Helicopter now carry 8 missiles rather than 14
- TV-Guided missile now have a shorter range
- Hit points on all air vehicles has been reduced
- AA missile lock has been improved
- Support kits have had their primary weapons adjusted for accuracy
- Sniper kits have had their primary weapons adjusted for accuracy
- Anti-Tank kits have had their primary weapons adjusted for accuracy
- "Dolphin Diving" is no longer possible
- Players can no longer jump and shoot at the same time
- "Prone Spamming" is now fixed
- "Sprint exploit" is now fixed
- The Sa80 weapon has been improved
- The G3A3 weapon has been improved
- Reload while sprinting has been enabled
- Chinese and MEC APCs can now shoot through penetrable materials
- Damage decreased for the M134
- Medic defibrillator paddles have been adjusted. They now reload while not in use.

We'll be announcing further additions to this list, but that will have to wait until the next update. This is NOT the complete list of items we are working on. As we have more items go through testing and we are sure of a change we will update you.

For now, cheers.

Armando "Aj" Marini
Battlefield Team


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***New Stuff 11th Jan***


Updated Patch News - January 11th (reproduced from the full community update)

As well as these booster packs, we are of course still utterly devoted to providing updates to Battlefield 2. We can’t say it enough; thank you all for your support and dedication! Update 1.2 is currently undergoing public beta testing and will be released very soon. As with the first list, this second list includes confirmed fixes only:

• Server search filters now work properly

• All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the “G” key.

• Mines can no longer be destroyed with other explosives

• Flash bang effect radius decreased

• Added unlocks for Sniper and AT kits

• Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.

• Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.

• Fixed a bug whereby non-xpack mods cannot use xpack shaders.

• Fixed bug in TV guided missiles of Havoc helicopter

• Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased

• APC Update – “Chinese and MEC APCs can now shoot through penetrable materials”. This fix was a miscommunication to the patch team. Chinese and MEC APC’s have been reverted and the LAV25 now no longer shoots through penetrable materials.

• Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).

• Performance gain found in static mesh rendering.

• Detonation radius from grenade launcher explosions has been reduced.

• Grenade launcher projectiles now have a minimum time before arming.

This is a list of confirmed fixes only – we are still looking at others that we hope to be able to announce soon.
 
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Aciiid

Full Member
Now all we need is for the new SAS stuff to be useable in normal maps and I'm set. was quite disapointed you couldn't use em tbh. would re-vitalise a lot of the older maps I think.
 

Swither

Full Member
Damn no anti-tank weapons actually being able to 'anti-tank' then :(
The damage on anti-tank missiles is toot and has no real splash damage, I wish they would fix that so I can become uber for a change :D

Seems C4 is the real 'anti-tank' weapon until they address that issue IMHO.
 

Kelger

Sexy?
never been on a server where two peeps in a heli or one person in a plane are completely unstoppable?

You could argue that they're very skilled and they should be able to do that but it doesn't stop it being very boring for everyone who's on the ground. when there's up to 64 peeps battling it out just 1 or 2 shouldn't be able to decide the entire outcome of the game becuase of teh leet spawn raping/black hawk/plane whoring. *shrug* imo anyhow, I'm sure I'd see it differently if I was that leet ;P
 
I dunno, i just find it annoying that someone whos good in something, gets it nerfed. Its very rare though to see an unstoppable plane and 100 times rarer in a heli. Usually though the unstoppable plane is base camping the carrier at the start of the round and its some clueless fool whos using the carriers anti-air ineffectively thats not taking the plane out.
 
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Kelger

Sexy?
Nearly there!

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- UAVs are now visible in the world so if you are being scanned, you can know about it and take action against it.
- Rank progression is no longer limited to the enlisted ranks. All officer ranks are now available.
- Bug that allowed players in vehicles to contest a flag from outside the flag radius is now fixed.


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Hello everyone.

As I pretty much expected, there is some last minute news to pass along. There’s some good and some not so good news but, hopefully, the good outweighs the not so good.

First, I’ll start with the bad news to get it out of the way. We have held onto the 1.2 patch a little longer than we had initially planned. We really felt that it was important to delay the patch and take care of some of the issues that have had the community concerned. This means that it will be released sometime in the next two or three weeks. This, unfortunately, means that the Euro Force Booster Pack will be delayed as well since it relies on the patch. Look for Euro Force to be released in the latter half of February now.

Also, another bit of bad news is that the new feature that allows player to pick up deployed mines with the G key is being held back. In the end, we felt it just wasn’t complete enough for public consumption. We at DICE apologize to all of you who were eagerly awaiting this feature.

I hope that the reasons for the delays are seen as positive by you, the community, and therefore I list these reasons as the good news portion of this update.

The following issues were addressed:

- Being able to pass through walls using a spinning tank turret has been fixed. It has also been addressed on all rotating vehicle positions just to be safe.
- The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently
- The distance for throwing hand grenades, ammo packs, and health packs has been increased.

And finally…

- The Red/Blue nametag bug has been addressed

Regarding the last point, what we have done is make the code more secure to try and prevent any cases where this bug may occur. Since the fix has been in place, we have had no reproduction of the bug in testing.

We’re excited about being able to release 1.2 very soon and hope you all are too.

All the best,
AJ Marini
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Nymawae

Eternal Trial Member
It's the Booster pack after I'm waiting for - wide open rolling mechanised battles, similar to el alemain in BF42
 
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