40k Army

Cadfiel

Not grumpy
Just thought id throw into the ring the current incarnation of my army. Maybe a bit light on models for Tau but its aimed at getting some early kills in and not a stand up fight.

Feel free to rip it apart or make suggestions.

Tau Army List
ARMY NAME: Cad's Army
Total points: 996

created by: Eal'ta
author: Cadfiel

++++ [HQ] ++++

Points: 117
% of Army: 11.74

Unit cost: 117
XV8 Shas'el
--- [Fusion blaster, Plasma rifle, Targeting array, HW Multi-tracker, HW Drone controller, Gun Drone, Gun Drone]

++++ [Elites] ++++

Points: 189
% of Army: 18.97

Unit cost: 63
XV8 Shas'ui
--- [TL Missile pod, Drone controller, Gun Drone, Gun Drone]

Unit cost: 63
XV8 Shas'ui
--- [TL Missile pod, Drone controller, Gun Drone, Gun Drone]

Unit cost: 63
XV8 Shas'ui
--- [TL Missile pod, Drone controller, Gun Drone, Gun Drone]

++++ [Troops] ++++

Points: 505
% of Army: 50.70

Unit cost: 145
Fire Warrior 'ui
--- [Pulse rifle, Markerlight, Bonding knife]
11x Fire Warrior 'la
--- [Pulse rifle]

Unit cost: 145
Fire Warrior 'ui
--- [Pulse rifle, Markerlight, Bonding knife]
11x Fire Warrior 'la
--- [Pulse rifle]

Unit cost: 145
Fire Warrior 'ui
--- [Pulse rifle, Markerlight, Bonding knife]
11x Fire Warrior 'la
--- [Pulse rifle]

Unit cost: 70
10x Kroot
--- [Kroot rifle]


++++ [Heavy Support] ++++

Points: 185
% of Army: 18.57

Unit cost: 185
Hammerhead
--- [Railgun, SMS, Landing gear, Targeting array, Disruption pod, Seeker missile, Seeker missile]
-----------------------
Total model count: 51
-----------------------
 

Gottaa

Full Member
I'm thinking less models is better, I could field 90+ boyz, which while probably more effective gets abit tedious to move. But that depends how effective the trukk's are, and I might end up moving up to the battlewagons with deff-rolla's, then it's both harder to kill the transport, but also when they are blown up the units that emerge stand more of a chance.

Bosspole or not, once out the trukk unless they can get into close combat straight away they are in trouble. On the plus side though with 4 trukks, 3 killa kans, and 4 bikes to pick between at least some of them should arrive intact :)

And grabbed my old Vista machine from work, going to get the latest 40k game for it, and see if I can use the game to get some practise in, and test out some theories, anyone know if that's the kinda thing you can do with the game, or is it more an RTS type game ?
 

Requiel

PVC Love God
If you mean Dawn of War II then it's an RTS game and you can't really carry across stuff from that to the tabletop.
 

Brutus

Hairier than thou
There was someone trying to alter the game balancing and squad sizes to represent table top but with the add on that mod will doubtlessly no longer work, even so it was never a true representation anyway as Req says.
 

Gottaa

Full Member
A little tweak to the army after I realised my boss didn't have a bosspole, lost one biker, and then couldn't decide between an extra loota or shineys for the trukk's, but ended up going for the shineys to see which I prefer.

One question, can a Killa Kan walk and still shoot, or does the heavy weapon rule still apply to walkers ? (perhaps I should have checked into that sooner :))

Edit: Ignore the question they can :) Muhahahahahhhaaaaa
 
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Cadfiel

Not grumpy
Does it mention anything about being "Relentless" in the rules? If so they can move and fire rapid fire and heavy weapons.

One of the confusions of the rule book vs the Tau army book is that the 5th edition rule book states that units with jump packs are relentless yet the codex states that the crisis and broadside units cannot move and fire heavy weapons.

Now usually the standard is that the codex overrules the rule book but considering that codex is 4th edition its one of those anoying things. Roll on a new Tau codex because its silly that a big sodding great power armour suit cant move and fire its main weaponry.

bah you beat me too it. ;)

Good job too really, mind you, you still cant hit the side of a barn...
 

Zed

Rogue Chimp
theres no FAQ covering it so id argue Codex > BRB so until the new codex is released you cannot fire and move.
 

Zed

Rogue Chimp
Ironically its in the car. So i could use it if i really want to. I just don't think Gottaa has anything that can hurt it. (i might be wrong though)

Im worried about the Killa kans though. I might upgrade to some heavy destroyers over 6 destroyers since trying to rely on a Glance kill is probably foolish.
 

Cadfiel

Not grumpy
Least i can give them Advanced stablisation gyros, then i can. Mind you for the points it probally isnt worth it.

2 Broadsides with a drone controller and 2 gun drones is 180 points where as a Hammerhead with a disruption pod and rail gun is 165. Not sure which is the more survivable or more effective killing machine.
 

Cadfiel

Not grumpy
I have to say the heavy destroyers kind of scared me too. Hence the army with Seeker missiles, Railguns are nice against anything in your army, and Gottaas for that matter and SMS too.

In the fights ive had vs Gottaa hes been really unlucky, ive managed to stop him getting into CC range on a number of occasions and as a result won but with Battlewagons, thats going to be nasty. As for necrons, every time ive seen them in combat, and this is going back to 3rd edition, it was like bashing my head against a brick wall and that was with a Nurgle based chaos marine army.

Oh and do you have the Citadel catelogue? Is there an order number for the Skyray sprue so i dont have to buy a whole skyray?
 

Gottaa

Full Member
Barn side of a door ? Kans have a BS of 3, but given I'll be fielding 3 kans, each with grotzooka's (Heavy 2; Blast), that means all I'm rolling is blast things anyway doesn't it ? (assuming they are in range of the grotzooka, which is something I'm unsure of as well).

The thing I'm not sure about is how the templates work with 3 kans, do I put one template down, and then roll 6 blast/scatter dice, or put down three templates (one for each kan) and then roll 2 scatter for each one ?

Another thing to bare in mind is the Kans have Dreadnought CCW (in effect a powerklaw) so while they only get 2 attacks each .... ignore that, don't use the monolith this time so I can get my eye in with bits, if it goes well you can use it next time ? ;)

Basically it's the same army I posted before, just with one less warbiker, shineys for trukks and giving the warboss a bosspole:
http://davewright.co.uk/army.pdf

I was thinking of being evil and losing the bikes, changing the loota's to only field 5 of them, and adding another 3 kans, then I realised how much cash money I'm talkign about. So trying to field a good army, and one I can afford to build :)

Edit:
But the list is really trialing everything out, Trukks are cheap, which is nice, but you do end up with a small unit size afterwards, Battlewagons I'd be replacing 4 trukks (safety in numbers), with 2 battlewagons (will get more focus fired), I think maybe a 1,500 army I'd use BW, but who knows, I do like the disposability of the trukks, which is why originally I kept them cheap.

I do think though it's my most balanced list so far, and I feel better about it than previous lists. Just have to see how I get on with playing it.

Edit 2:
I've always been happy with my orks once they get into close combat range, it's the getting into range I find painful, something I hope to improve with the kans and transports
 

Cadfiel

Not grumpy
Am i reading that right, 2 trucks have red paint jobs and 2 have reinforced rams?

if so you ought to increase the front armour on that army list to reflect the +2 armour on the 2 that have it.

Just a thought, if they dont have both RPJ and RR why not loose 3 looters (45) then buy RPJ and RR for them both and another bike?
 
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Gottaa

Full Member
Aye you are reading it right, but as far as I can make out that +2 is only there when using the Death or Glory rule, not for being shot at, which was a mistake I made looking at the codex. I've split them like that so I can maybe see if I get one better with more distance, or some ramming fun :)

Also reading up on blast templates, you roll scatter die, 2D6, and minus the BS, which I don't think we've done before ? (Well I don't remember you doing it and I've not used a blast template before)

Still trying to work out the templates though for the kans, I know they all have to fire at the same unit, but can they each fire at three different areas within that unit to make the templates work better.

P.S I will put money on the fact I'm gonna hit one of my own trukk's with a blast template from a kan, but if the gun keeps working I'm happy, 35pt for a big shoota isn't bad
 

Cadfiel

Not grumpy
Hmm not as good as we thought then, oh well.

Ill have to check on blast but as far as i remember you nominate a point and they all scatter from there. Considering that its a heavy 2 blast then thats in theory 6 scatters, going to be saturation regardless.

Edit: Would it not be more sense if your not kitting the trucks out the same to give the RPJ and the RR to 2 trucks, the shock troops as it is and then have the others as the reserve so to speak as the units with the RPJ are in effect going to get ahead of the others and you cant tank shock through friendly models so theres a chance that you could end up blocking your own tank shock move, something to play about with perhaps and check.
 
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Gottaa

Full Member
Nope, not as useful but does allow a tank shock.

I'm now thinking of a comedy grotz army:
9 kans - 405
2 big mek's with kff's - 210
5x 19 grotz + runtherder - 335
13 grotz + runtherder - 49

999pt :)

wouldn't be very effective, but would be funny

Edit:

Giving 2 trukks everything, just means they both get targetted first and I don't see either's advantage, hence splitting it so hopefully I'll get at least one with a Red paintjob to zoom around the table, and one with the ram doing the same :)
 

Zed

Rogue Chimp
Blast templates:

You nominate a target with each shot (has to be a model). Then roll for scatter for each shot then deal accordingly.

Is it blast or large blast? If its blast then 6 or 9 isnt too many of them.

Changed my load out now:

1. Lord, gaze of death and phylactery
2. 10 X warriors
3. 10 X warriors
4. 3 X destroyers
5. 3 X destroyers
6. 1 X heavy destroyer
7. 1 X heavy destroyer
8. 5 X Scarabs with Disruption.

Phase out: 8

1000pts on the nose
 

Gottaa

Full Member
Does Phase out 8 mean I have to kill 8 models (or is that just infantry) for a phase out ? isn't that only 25% of your force ? I thought it was 75% for a phase out ?

It is just blast, not the large one, so that means I pick 3 targets (one for each kan) and then roll twice for each one ? And with the template then do you pick an actual model, or an area on the board (i.e to maybe cover more than one model) ?

Looking at that list, there is going to be alot of decisive stuff happening on the first turn. Am I missing something about the heavy destroyers though, as it still only has 1 wound (though it does have the 3+ save and I assume the necron thing of coming back to life?)

Edit: Ignore that, read the think on wikipedia, you phase out if you have 8 models or less left on your turn (after rolling for recoveries). Is that right ?

Edit2: Is gaze of death, gaze of flame ? Trying to see what I'm letting myself in for :)
 
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