40k Army

Cadfiel

Not grumpy
When hes down to 8 models that contribute to the phase out total he phases out.

Whats the rounding on that? I worked it out as 8.5 which mathmatically is rounded to 9 but no idea how the rounding works with GW and necrons.
 

Zeus

Full Member
Does it mention anything about being "Relentless" in the rules? If so they can move and fire rapid fire and heavy weapons.

One of the confusions of the rule book vs the Tau army book is that the 5th edition rule book states that units with jump packs are relentless yet the codex states that the crisis and broadside units cannot move and fire heavy weapons.

Now usually the standard is that the codex overrules the rule book but considering that codex is 4th edition its one of those anoying things. Roll on a new Tau codex because its silly that a big sodding great power armour suit cant move and fire its main weaponry.

bah you beat me too it. ;)

Good job too really, mind you, you still cant hit the side of a barn...

walkers (vehicles with walker rule) can move and fire all - hardcoded into 5th ed. That's mostly in for marine dreads, but applies to all races ofc.
Broadsides don't have jump packs so can't fire after moving.
Crisis suits ARE relentless, but iirc don't have any heavy weapons. They can fire rapid fires at max range having moved.
Note that jump packs and jet packs are different, marines have one type, tau the other, relentless only applies to the type tau have (ie. 6+6, not 12) and I've probably got the names the wrong way round.
 

Zed

Rogue Chimp
Necrons v Orks...

So myself and Gottaa got in a couple of turns of battle last night around a rather great dinner! Cheers for that bud!.


So me: (Necrons)

1 X Lord : Phylactery, Gaze of Flame/Death (cant remember which)
10 X Warriors
10 X warriors
5 X Scarabs with Distruption
3 X Destroyers
3 X Destroyers
1 X Heavy Destroyer
1 X Heavy Destroyer

Gottaa:
I dunno. I faced 4 trukks with 10 boyz and either a nob or Warboss
3 Bikes
3 Killa Kans
9 Lootas

We faced off on a small table (dining room table) with about 4 ruined building scattered around the battle field. Straight up anhililation was on the cards for our trial game.

Gottaa goes first.
Trukks advance 12 inches forwards towards the middle of the board.
Killa Kans move forwards
Bikes move forwards
Lootas shoot at the exposed Destroyers. 2 fall over
Killa Kans shoot at scarabs. 3 wounds in total distributed across the bases.
Trukks shoots through kans at scarabs. Another 2 wounds distributed.

Me:
Heavy destroyers move to cover and shoot at killa kans blowing one up. (immobilised result turning into destroyed due to squadron rules)
Scarabs move forwards. Stupidly i thought i could assualt so didnt turbo. <<Fail #1
Destroyers open up on trukk on my left flank. Destroy trukk through glancing to death, (+1 for open topped, -2 for glancing, result of 6 and 4) Gottaa rolls 6 and the Orks bail.
Warriors in building open up on Orks. No rapid fire 4 go down in a hail of gauss fire but Gottaa passes morale. (Warboss for the win)
Warriors in middle single fire at killa kans resulting in no damage.

I fail all WBB rolls on turn 1.

Turn 2:
Ork boyz move towards destroyer group 2 (warboss attached)
Bikes move towards Heavy destroyer group #1
Trukks move forwards
Killa kans move forwards.

Boyz shoot at destroyers taking 1 out.
Loota shoot at Warriors in building. 3 fall over!
Killa kans ignore scarabs (mistake) and shoot warriors behind. 3 fall over.
Bikes miss the Heavy destroyer.

Boyz assault destroyer #2. Take them out no problems. - Actually the boss takes them out with a PK so no WBB rolls permitted (no res orb in play and out of range anyway) Consolidate into ground floor of building.
Bikes assault Heavy destroyer. Take it out.

My turn.
Destroyer down to shooting fails WBB roll. 1KP to Gottaa
Heavy Destroyer fails WBB roll. 1KP Gottaa.
Warriors in mdlle fail 1 wbb roll
Warriors in building fail 2 wbb rolls.

Warriors in middle move forwards.
Lord detaches and moves to support remaining heavy destroyer group.
lone destroyer moves around building towards an advancing trukk.

Warriors in building shoot at Orks in cover. 1 more falls over (cover saves! bah)
Lone destroyer shoots trukk. Glances it to death. Orks pile out.
Warriors in Middle rapid fire Orks just evacuating the destroyed trukk. 3 or 4 die to the fire.
Heavy destroyer shoots at killakans. immobilised/destroyed another.

Scarabs assault killa kans. Glance the kan into immobilisation and no ranged weaponry.

We ended there. 2KPs to zero. mostly due to my rubbish WBB rolls losing both the heavy destroyer and the entire unit of Destroyers.

We hypothesised that turn 3 would likely be messy for the Necrons with at least 1 warrior group getting CC'd the last heavy destroyer also getting into serious trouble from incoming boyz and bikes. Though likely id have disengaged the scarabs (i think you can but not 100% sure. Probably not because the Walker has initiative i suspect - no book to hand) i suspect after turn 3 id be down to 1 and a bit units of warriors and the Lord. Not great odds really for winning the game.

Good game that beggars a quesiton:

Killa kan squadrons. In fact squadrons of any kind : why? Sure you can field more (9 kans in 3 squads) but the ommobilised = wrecked seems to harm them more.
 

Gottaa

Full Member
In what I posted there are two pics as well :) You did that whole thing much quicker and clearer than I did though.

Oh and in turn 1 kans didn't fire, they wanted to, but were out of range with the 18" grotzookas :( :( :(

And the Kans ignoring the scarabs was mainly because I wanted to use blast counters, and I wasn't going to use them on the scarabs which were only 1" from the kans :) Now I've used blast counters next time I'd probably charge them into the scarabs and hope I could take a few out, and tie the others up while they tried to open the tin kans :)

Good fight though, now I just need to order some ... card foam ? foam board, whatever you used to make those buildings and see if I can make some before Cad comes round again.

One thought I did just have about squads, you took out 2 kans, we would have been 2 kills each at that point, being in a squad did help me in that regard
 

Zed

Rogue Chimp
Ahh. Actually what i failed to mention (cough) scarabs take double wounds from Blast templates. (oh god panic mode - did you fire the blasts at the Scarabs at any point???)
 

Gottaa

Full Member
nope, they were out of range turn 1, and I ignored them turn 2 :)

I did see they had a weakness to blast counters, but wasn't willing to try that out when they were only 1" from me :)
 

Cadfiel

Not grumpy
nope, they were out of range turn 1, and I ignored them turn 2 :)

I did see they had a weakness to blast counters, but wasn't willing to try that out when they were only 1" from me :)

And you call yourself an Ork player. Kill kans would definitely fire on them and hope they hit the orks instead :muha:

Edit: Was going to say, at the GW store here they use chipboard boards cut into 4' by 2' sections which are a lot easier to store than 4' x 4' or even a 4' x 8', the question is, would you have somewhere to store them else ill see if i could find somewhere to store them down here. For the points that we play tbh i dont think we would need more than 4' x 6' anyhow.
 
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Gottaa

Full Member
Well pondering trading in 2 trukks for 1 battlewagon (now that's quite a nasty thing, though I need to read up on some rules). But while I really enjoyed the Lootas last night, they are a static force, and it would be a straight swap to replace the lootas with 3 more kans ..... must resist though. the lootas proved there worth last night, infact everything did well, I just need to buy some more models so I don't have to proxy so much :)

Edit: oops double posting again
 

Gottaa

Full Member
Considering some changes:

1 x Warboss (PK, Bosspole)
19 x Boyz
1 x Battlewagon (4x Big Shoota)

1 x Nob (PK, Bosspole)
11 x Boyz
1 x Trukk

1 x Nob (PK, Bosspole)
11 x Boyz
1 x Trukk

1 x Deffkoptas (Twin linked rocket, BigBomm)

1 x Deffkoptas (Twin Big Shoota)

10 x Lootas

3 x Killa Kans (Grotzookas)


But not sure, the plus side is there are less things to buy, the bad thing is I'd have to get a battlewagon which is twice as expensive as a trukk anyway
 

Cadfiel

Not grumpy
Current version of the Army.

++++ [HQ] ++++

Points: 120
% of Army: 12.04

Unit cost: 120
XV8 Shas'el
--- [CIB, Plasma rifle, Targeting array, HW Multi-tracker, HW Drone controller, Gun Drone, Gun Drone]

++++ [Elites] ++++

Points: 159
% of Army: 15.96

Unit cost: 53
XV8 Shas'ui
--- [TL Missile pod, Targeting array]

Unit cost: 53
XV8 Shas'ui
--- [TL Missile pod, Targeting array]

Unit cost: 53
XV8 Shas'ui
--- [TL Missile pod, Targeting array]

++++ [Troops] ++++

Points: 370
% of Army: 37.14

Unit cost: 135
Fire Warrior 'ui
--- [Pulse rifle, Bonding knife]
11x Fire Warrior 'la
--- [Pulse rifle]

Unit cost: 135
Fire Warrior 'ui
--- [Pulse rifle, Bonding knife]
11x Fire Warrior 'la
--- [Pulse rifle]

Unit cost: 100
10x Kroot
--- [Kroot rifle]
5x Kroot Hound
--- [Fangs]

++++ [Fast Attack] ++++

Points: 177
% of Army: 17.77

Unit cost: 177
6x Pathfinder 'la
--- [Pulse C./ Marker]
Devilfish
--- [Burst cannon, SMS, Landing gear, Disruption pod]

++++ [Heavy Support] ++++

Points: 170
% of Army: 17.06

Unit cost: 170
Hammerhead
--- [Railgun, 2x Burst cannon, Landing gear, Targeting array, Multi-tracker, Decoy launchers, Disruption pod]
-----------------------
Total model count: 51
-----------------------
 

Gottaa

Full Member
and now considering swapping out the lootas and a deftkopta for kommandos. Of course I only consider this properly now I've ordered 5 lootas ... /grumble
 

Zed

Rogue Chimp
yes. And if the vehicle doesnt move you Auto hit. if they move upto 6inch then 4+ and more than 6 its 6+ to hit.

Then Str vs Rear AV.
 

Gottaa

Full Member
As a general rule when building an army should you try and stick with a theme ? maybe theme isn't the right word.

My concern with the army I played against zed is I have a highly mobile force, with trukks, warbikers (which I think may be defktopta's now), kans, and then 10 loota's. And I'm concerned that the lootas will easily be dealt with by some infiltration (which I guess worse case means they would get the 1st turn to shoot), but they do fill a hole of some ranged firepower. Do I just accept that no army can ever cover all possibilities, or do I just keep the entire force mobile and accept I don't have ranged support.

I think the actual answer is I'm spending too much time planning and not enough playing, now I just have to cross my fingers I can get some foamboard this afternoon and then I can keep my weekend busy making ruined buildings :)
 

Requiel

PVC Love God
You should try to make a force that will work well together and has all the tools it needs to take on likely opponents.

That doesn't mean that it needs a bit of everything, it means that there's no point having an army that cannot kill a tank and take on infantry for example.

If your army is designed to push forwards and get into close combat as fast as possible then having long ranged stuff may actually weaken your force as you might need to divert combat units to protect your shooting. Pick stuff that fits your tactical plan and that complements the other choices in the army.
 
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