I am teh n00b - advice please

Flight

Full Member
Fired up my old account, which I haven't played since early 2004. Going to run two main chars - one just to train R & D and one to play the game (PvE side mostly for a bit).


1. Advice on a good start race / class for the PvE from new char ???


2. I have this char from release :

Galenite / Intaki / Busniess / reborn / Exec Commander

Clone Grade Zeta


15 Int / 3 Perc / 6 Char / 6 Will / 15 Mem



Skills

Drones 4 Scout Drone Op 4 Elec warfare 1 Electronics 4 Engineering 4

Shield ops 1 Gunnery 4 Small Hyb Turret 4 Industry 1 Mining 5

Refining 4 Analytical Mind 4 Learning 4 Astrogeology (3) 2

Research 4 Science 4 gall Frig (2) 2 Spaceship Comm 4


Made and levelled this char back when no-one knew where to head or what to do. Is it worth keeping this char or rolling a new one, considering it is purely to make an R & D type char ?


Is this the alternative ? Now start with 800k points ? Only a few hundred k less than my original char, but I guess stats and which skills are leveled are more important ?


Need advice - feel useless :) Going to try a new char through the tutorial on a trial account.
 

Flight

Full Member
Have a Caldaari on same account :

9 Int 5 Perc 11 Char 5 Will 14 Mem


This one has a few hundred k more skills, which isn't hooj but might help a noob ???



Engineering 4 Shield Op 4 Gunnery 4 Sm Hyb Turret 4


Industry 4 Mining 4 Refining 1 Empathy 5


Social 4 Cald Frigate 4 Spaceship Comm 4 Trade 5




Worth using or reroll ?


Was it always the case you could only train 1 char per account at a time ? Guessing I should use one of the above two or reroll as neither are useful and roll a new char on trial account ?
 

Chick

Cartwheel RIGHT
Either char would do you ok as a Combat / Misison running character.
You are probably best of re-rolling to make a R&D / invention character.

Was it always the case you could only train 1 char per account at a time ?
As far as i was aware yes. It's definately true now. All the cool kids have 2+ accounts anyway :)
 

Chick

Cartwheel RIGHT
erm.
Caldari achura or minmatar seibstor make the best starting chars for r&d.
I've just done one with a minnie siebstor char. Caldari are probably slightly better but i prefered to keep a minnie bloodline and i liked some of the starting skills more.
Any of them with the path "Industry - Enginner" work well.
High Int / mem stats. You'll only need Perc/Will for ships and guns - mainly and waiting a bit to fly a crap hauler < waiting an extra 3 months to train science skillz.
Hang on - i'll see what i can get you.

From there, use evemon to plan skills & learning stuff.
 

Flight

Full Member
erm.
Caldari achura or minmatar seibstor make the best starting chars for r&d.

Any of them with the path "Industry - Enginner" work well.
High Int / mem stats. .



I didn't mention, the original Gall char at the top was going to be the R & D d00d.


15 int 15 mem


Analytical Mind 4 Learning 4

Research 4 Science 4


Will take your advice on rerolling an R&D on trial account and use the Cald as a mission char ??


edit (mind you, Caldaari stats not sure about - need advice on them)
 

Flight

Full Member
/me slaps Flight

edit: 15/15 int/will? implants?


15 Int / 15 Mem

No implants; I've never used any. Rolled it when the game first launched, so not sure how things have changed or if it is still possible.


4 points of Int from Analytical Mind.



One of the main reasons why I wondered if I should keep this character.
 
For R/D:

Caldari(Race)>Achura(Bloodline)>Gender(W/e)>Attributes(+2int/+3mem)>Inventors(Ancestry)>Industry(Career)>Engineer(Specialisation)>Appearance/Name etc

Your gal char looks a good R/D char though. Remeber, whatever your Combat char is, your going to have to rape your standing on your R/D char. I would advise keeping both chars the same race as you start off with a bit of +caldari faction for example if you roll caldari.

Gallente/Minmatar are allied
Caldari/Amar are allied

Amar have pretty shit starting stats so can them tbh. Its either Caldari/Caldari or Gal/Matar(or Matar/Matar etc)

Combat:

Caldari(Race)>Achura(Bloodline)>Attributes(2int,1mem,2percep)>Monks(Ancestry)>Military(Career)>Soldier(specialisation)

Caldari focuses on missiles for PvE and its quick to get into missions and advance.

Chick will probably have a minmatar build for you so you can chose what suits you better.
 

Flight

Full Member
For R/D:

Caldari(Race)>Achura(Bloodline)>Gender(W/e)>Attributes(+2int/+3mem)>Inventors(Ancestry)>Industry(Career)>Engineer(Specialisation)>Appearance/Name etc

Your gal char looks a good R/D char though. Remeber, whatever your Combat char is, your going to have to rape your standing on your R/D char. I would advise keeping both chars the same race as you start off with a bit of +caldari faction for example if you roll caldari.

Gallente/Minmatar are allied
Caldari/Amar are allied

Amar have pretty shit starting stats so can them tbh. Its either Caldari/Caldari or Gal/Matar(or Matar/Matar etc)

Combat:

Caldari(Race)>Achura(Bloodline)>Attributes(2int,1mem,2percep)>Monks(Ancestry)>Military(Career)>Soldier(specialisation)

Caldari focuses on missiles for PvE and its quick to get into missions and advance.

Chick will probably have a minmatar build for you so you can chose what suits you better.



Thanks mate.



Remeber, whatever your Combat char is, your going to have to rape your standing on your R/D char.


Don't understand what this means ?? Chars will be on separate accounts.
 
There are 5 tiers of missions. You will probably only go as high as 4 (5 needs lots of team play and people and bling bling mods) but it requires standing (reputaion basically). You cant just go start lvl 4 missions. You get faction through missionsa and work your way up the chain for that corporation (prehaps 50 corporations in a faction).

The same is true for R/D. You need a standing before you can start R/D. This is where your combat char comes in. You group together and share the standing. Doing missions for Caldari (or Amar) lowers your Gallente and Minmatar standing and vice versa. I think you start off with a little positve standing to whichever race (and its ally) you make. You also get a little negative standing to its enemies (and allies). I pretty sure anyway.

Your not going to be able to just jump into R/D. It will probably take 2 months with a Caldari char (skills, faction gain etc). Not sure about the others as i did it with Caldari. Someone else will have to fill you in on the other races.
 

Flight

Full Member
You group together and share the standing.


Ah, didn't realise this.


Thanks mate; just the sort of stuff I need to know.




How would that fit in with the following advice I read ? :



R & D Agent Information:
R & D means Research and Development. R & D agents can get you rare blueprint copies; more information follows.
R&D Corps: Boundless Creations, Carthum Conglomerate, Core Complexion, CreoDron, Duvolle Laboratories, Ishukone Corp, Kaalakiota Corp, Khanid Innovation, Lai Dai Corp, Nefantar Miner Assoc,, Roden Shipyards, Thukker Mix, Viziam

"R & D Agent Basics: Train Science V. Raise your faction standing with one of the corps listed above. Find an agent and train at least one level in a shared field/skill. Then sign on with him. Optionally, do his daily missions for an extra days worth of research points.
Research Points are basically exchanged for Data Cores, which are used in Invention (to help turn t1 blueprint copies into t2).
Rp's/day=(Agent's Skill Level + Your Skill Level in That Field) ^2 X (1 + Agent's Effective Quality/100)



1) Would this just be use one of the corps above in the manner you have suggested, running the missions with the combat char ?



2) Do you have to train Science to 5 to get the missions from those corps or why is that a prerequisite in the advice above ?


3) N00b question - could someone give a brief explanation on the training a shared skill/field then signing on with an agent bit.
 

Chick

Cartwheel RIGHT
What i've gleamed on R&D agents:

You need a certain set of skilsl to use them. For instance "Electromagnetic physics"

Looking up that skill )in game / evemon) you see it's got 2 prerequisites. Science V and Electronics V. Train them up, train up Electromagnetic physics, then you can start doing missions for that agent.

Also - the way R&D Agents works changed recently. Yo uused to get RP (Research Points) which entered you into a lottery for Tech2 Blueprints. Now they no-longer give them out you 'buy' (trade) these RP in for datacores which you can either sell or use in invention. Lazy buy datacores, thorough / miserly / bored peopel grind R&D agents.
I R 1 going on 2 :)
 

Flight

Full Member
What i've gleamed on R&D agents:

You need a certain set of skilsl to use them. For instance "Electromagnetic physics"

Looking up that skill )in game / evemon) you see it's got 2 prerequisites. Science V and Electronics V. Train them up, train up Electromagnetic physics, then you can start doing missions for that agent.


Okies, thanks Chick; I guess the advice I posted isn't particularly well written.

To have my 2 chars grouped and do these missions would bother characters need the qualifying skills ?
 

Chick

Cartwheel RIGHT
nah.

You gain standings with the corp by doing cmobat / courier missions with them.
Once you ahve enough Standings to the corp, you speak to the R&D agent and get a job.
I think.
 

Flight

Full Member
Once you've created a character does career and specialization have any further effects or do they just determine starting skills ?
 

Chick

Cartwheel RIGHT
Starting skills and stats only. if you have the pre-requisite skills, and can find the skillbooks, you can train anything you want.
 
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